Prop A01 / LookDev & Textures

Exposure= 2.0 / Extra Dirt

Exposure= 2.0 / Extra Dirt

Exposure= 1.5/ increased Dirt and increased hue on blue Box

Exposure= 1.5/ increased Dirt and increased hue on blue Box

Model WireFrame

Model WireFrame

Extra Dirt

Extra Dirt

Substance Iray test Renders / Exposure = 1

Substance Iray test Renders / Exposure = 1

Substance Iray test Renders / Exposure = 2

Substance Iray test Renders / Exposure = 2

Substance Iray test Renders / Exposure = 1

Substance Iray test Renders / Exposure = 1

Substance Iray test Renders / Exposure = 2

Substance Iray test Renders / Exposure = 2

Substance Iray test Renders / Exposure = 1

Substance Iray test Renders / Exposure = 1

Substance Iray test Renders / Exposure = 2

Substance Iray test Renders / Exposure = 2

Substance Iray test Renders / Exposure = 1

Substance Iray test Renders / Exposure = 1

Substance Iray test Renders / Exposure = 2

Substance Iray test Renders / Exposure = 2

Tweaking the masks to get different Peel effects on the Paint. Paint Material is all procedural could be applied to any model.

Tweaking the masks to get different Peel effects on the Paint. Paint Material is all procedural could be applied to any model.

Substance Painter Realtime / 1K

Substance Painter Realtime / 1K

Maya Screenshot / Variants

Maya Screenshot / Variants

Maps in the order of: Color/ Normal/ Metalness/ Roughness

Maps in the order of: Color/ Normal/ Metalness/ Roughness

UVs/Color Map on the Left. Maps in the order of: Color/ Roughness / Metalness/ Normal

UVs/Color Map on the Left. Maps in the order of: Color/ Roughness / Metalness/ Normal

Texture Resolution Tests

Texture Resolution Tests

Texture Resolution Tests

Texture Resolution Tests

Texture Resolution Tests

Texture Resolution Tests