Pelican interior medium res ; These are screen grabs from Maya viewport, I am hoping to to take some beauty renders later if time allows. Pelican was a team effort between me and Andrew Bradbury. I was responsible for modeling the cockpit and the cargo sections of the interior seen in the shots. Instead of using hires to low-res bake workflow, we have used face weighted normals and decals for the surface detail. This was the first time I have used this technique.
I'll try to credit the artists that worked trailer shots;
Model is based on the concepts by David Heidhoff, Zack lee, Darren Bacon and Sparth. Pelican texturing , exterior , additional interior and prop modeling by Andrew Bradbury, Chief model by Kolby Jukes , textures by Kyle Hefley and Lyaksandr Prelle-Tworek . Pilot by Bryan Repka, Brad Shortt and Jonathan Sabella. Lighting by Kevin Dalziel. Prop texturing by Mike Frank. UI by Jeff Christy. Additional props by the environment team.